The return type of raycasts within spatial data structures like Ball* Trees etc. It holds the hit points and a copy to the collision shape.
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struct | RayComparer |
| A sorter, for returning the collision shapes ordered by closeness to the origin to the raycast. More...
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T | boundingVolume |
| Reference to the bounding volume - the "collider" - that was hit.
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FixedList32Bytes< float3 > | hitPoints |
| Positions where the bounding volume was hit (at most 2)
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The return type of raycasts within spatial data structures like Ball* Trees etc. It holds the hit points and a copy to the collision shape.
- Template Parameters
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