All Packages

Parable Games creates powerful Unity tools that you can rely on.

Graphics made in heaven.

Gimme Cloud Shadows is your All-in-One tool to create a stunning atmosphere for every scene. It includes Semi-Transparent Cloud Shadows, God Rays and a Procedural Noise-Texture Generator.

Gimme Disintegration

Pulverize objects in style.

Make a good last impression with Gimme Disintegration that combines a
Geometry Shader and a Dissolve Effect to turn anything, static or animated, into confetti.

Gimme Fractals

5 fractals. possibilities.

Gimme Fractals allows you to create and combine different fractals into larger, more sophisticated ones. It contains a Node-Based Editor for procedural generation of interesting meshes and textures.

A healthy upgrade for demanding strategy games.

Gimme Instanced Health Bars is the ideal solution for all games that have a lot of health bars on on-screen simultaneously. It replaces slow UI with a custom health bar shader, capable of handling thousands of instances with ease and minimal strain on the CPU.


Too many objects but too little time?


Gimme DOTS Geometry utilizes Unity’s Burst Compiler to enable lightning fast query times for various questions regarding space. From “Which objects are within a 10 meter radius?” to “How many entities are inside this area?”

Gimme GPU Geometry

Perform geometry operations in parallel on the GPU.

This compute shader library will let you rethink the need for 8k monitors, as the number of objects that can be handled with it does not easily fit on a regular screen.

More than just handling entities in a grid, Gimme GPU Geometry also allows you to make them interact with the environment by giving you the possibility to do raycasts, by enabling you to perform a massive amount of queries in parallel, or statically precalculating and storing nearest neighbors using 3D Voronoi Diagrams in various different forms.