Disintegration

Pulverize objects in style.



Gimme Disintegration combines a geometry shader and dissolve effect to truly obliterate objects and turn them into confetti – static or animated. Compared to a dissolve on its own which appears rather flat, it also enables you to extrude the triangles, making the model appear to be hollow and three-dimensional when destroyed.

The target platform must support geometry shaders. Supports all Rendering Pipelines.

[This Package is compatible with Unity 2020.3 or newer.]