Classes | |
struct | Polygon2DTriangulationJobs.EarClippingTriangulationJob |
struct | Polygon2DTriangulationJobs.FanTriangulationJob |
struct | Polygon2DTriangulationJobs.MonotoneDecompositionJob |
struct | NativePolygon2D |
A 2D polygon, that can be used within Unitys Job System. Supports holes, and is the basis for many advanced geometry algorithms. More... | |
struct | Polygon2DPointLocationJobs.NativePolygon2DPointLocationJob |
struct | Polygon2DPointLocationJobs.NativePolygon2DPointLocationJobParallel |
struct | NativePolygon2DSampler |
A helper class to sample points, taking a polygon as the distribution source Internally, a "texture" is created to achieve this. Therefore the quality of the randomness depends on the choosen x- and y-Resolution. Lower values -> less memory but generated points are visibly in discrete spaces apart Higher values -> more memory but appears random. More... | |
class | Polygon2DGeneration |
class | Polygon2DPointLocation |
class | Polygon2DPointLocationJobs |
class | Polygon2DTriangulation |
class | Polygon2DTriangulationJobs |
struct | Polygon2DTriangulationJobs.YMonotoneTriangulationJob |