DOTS Geometry
 
Loading...
Searching...
No Matches
Geometry Structures

Classes

struct  BallStarNode2D
 
struct  BallStarNode3D
 
interface  IBoundingBox
 A generic interface that structures should implement for use in R* Trees etc. More...
 
interface  IBoundingCircle
 A generic interface that structures should implement for use in Ball* Trees etc. More...
 
interface  IBoundingRect
 A generic interface that structures should implement for use in R* Trees etc. More...
 
interface  IBoundingSphere
 A generic interface that structures should implement for use in Ball* Trees etc. More...
 
interface  IOctree< T >
 Generic interface for different types of octrees (sparse, dense, etc.) to exchange data structures within Jobs. More...
 
interface  IQuadtree< T >
 Generic interface for different types of quadtrees (sparse, dense, etc.) to exchange data structures within Jobs. More...
 
struct  Native2DBallStarTree< T >
 A spatial data structure for circles in 2D space. The leaves of the tree are holding up to maxChildren elements. More...
 
struct  Native2DKDTree< T >
 A spatial data structure for quick point queries - the input points can be in 3D space, but are sorted in 2D space (along a plane of your choosing) More...
 
struct  Native2DRStarTree< T >
 A spatial data structure for rectangles in 2D space. The leaves of the tree are holding up to maxChildren elements. More...
 
struct  Native3DBallStarTree< T >
 A spatial data structure for spheres in 3D space. The leaves of the tree are holding up to maxChildren elements. More...
 
struct  Native3DKDTree< T >
 A spatial data structure for quick point queries in 3D space. Note: Default sorting order is X, then Y, then Z. More...
 
struct  Native3DRStarTree< T >
 
struct  NativeDenseOctree< T >
 A spatial data structure for quick point queries suited for moving or concentrated positions in 3D space. The dense variant uses much, much more memory in 3D, but is slightly faster for insertions and removals than the sparse variant. More...
 
struct  NativeDenseQuadtree< T >
 A spatial data structure for quick point queries suited for moving or concentrated positions in 2D space. The dense variant uses much more memory, but is slightly faster for insertions and removals than the sparse variant. More...
 
struct  NativeSparseOctree< T >
 
struct  NativeSparseQuadtree< T >
 A spatial data structure for quick point queries suited for moving or concentrated positions in 2D space. The sparse variant uses less memory, but is slightly slower for insertions and removals than the dense variant. More...
 
struct  Native2DBallStarTree< T >.OptimizeJob
 
struct  Native2DRStarTree< T >.OptimizeJob
 
struct  Native3DBallStarTree< T >.OptimizeJob
 
struct  Native3DRStarTree< T >.OptimizeJob
 
struct  Native2DBallStarTree< T >.RemoveJob
 
struct  Native2DRStarTree< T >.RemoveJob
 
struct  Native3DBallStarTree< T >.RemoveJob
 
struct  Native3DRStarTree< T >.RemoveJob
 
struct  Native2DBallStarTree< T >.UpdateJob
 
struct  Native2DRStarTree< T >.UpdateJob
 
struct  Native3DBallStarTree< T >.UpdateJob
 
struct  Native3DRStarTree< T >.UpdateJob
 

Detailed Description