DOTS Geometry
 
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Data Structures

Classes

class  AHeap< T >
 
class  APriorityQueue< T >
 
class  BinaryHeap< T >
 Binary heap, using an array implementation. More...
 
struct  DistanceSortingIndex
 A common data structure, used to identify the references again after sorting by distance (the element identified by the index) More...
 
struct  NativeSortedList< T, U >.Enumerator
 
struct  HalfEdge
 A useful edge data structure, that can be used to build polygons, maps, diagrams etc. More...
 
struct  NativeAVLTree< T, U >
 Implementation of an AVL Tree to be used in Unity's Job System. More...
 
struct  NativeGraph
 A directional graph represenation using an adjacency list for use with the Unity Job System. Each vertex can store a pointer (int). It is up to the user to connect vertices and data. More...
 
struct  NativePriorityQueue< T, U >
 Native Array implementation of a priority queue (based on a binary heap). More...
 
struct  NativeRBTree< T, U >
 Implementation of a Red-Black Tree to be used in Unity's Job System. More...
 
struct  NativeSortedList< T, U >
 A list that always keeps itself sorted based on a provided comparer (skip list) More...
 
struct  NativeSortedList< T, U >.PathNode
 
struct  Position2D
 A 2D Point that can be used within generic spatial data structures like KD-Trees etc. More...
 
struct  Position3D
 A 3D Point that can be used within generic spatial data structures like KD-Trees etc. More...
 
struct  PositionWithIndex2D
 A 2D Point with index information that can be used within generic spatial data structures like KD-Trees etc. More...
 
struct  PositionWithIndex3D
 A 3D Point with index information that can be used within generic spatial data structures like KD-Trees etc. More...
 
class  PriorityQueue< T >
 Managed implementation of a priority queue (based on a binary heap) More...
 
struct  NativeSortedList< T, U >.SkipListNode
 
struct  NativeSortedList< T, U >.SkipListPointer
 
struct  NativeAVLTree< T, U >.TreeNode
 
struct  NativeRBTree< T, U >.TreeNode
 

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