|
class | AHeap< T > |
|
class | APriorityQueue< T > |
|
class | BinaryHeap< T > |
| Binary heap, using an array implementation. More...
|
|
struct | DistanceSortingIndex |
| A common data structure, used to identify the references again after sorting by distance (the element identified by the index) More...
|
|
struct | NativeSortedList< T, U >.Enumerator |
|
struct | HalfEdge |
| A useful edge data structure, that can be used to build polygons, maps, diagrams etc. More...
|
|
struct | NativeAVLTree< T, U > |
| Implementation of an AVL Tree to be used in Unity's Job System. More...
|
|
struct | NativeGraph |
| A directional graph represenation using an adjacency list for use with the Unity Job System. Each vertex can store a pointer (int). It is up to the user to connect vertices and data. More...
|
|
struct | NativePriorityQueue< T, U > |
| Native Array implementation of a priority queue (based on a binary heap). More...
|
|
struct | NativeRBTree< T, U > |
| Implementation of a Red-Black Tree to be used in Unity's Job System. More...
|
|
struct | NativeSortedList< T, U > |
| A list that always keeps itself sorted based on a provided comparer (skip list) More...
|
|
struct | NativeSortedList< T, U >.PathNode |
|
struct | Position2D |
| A 2D Point that can be used within generic spatial data structures like KD-Trees etc. More...
|
|
struct | Position3D |
| A 3D Point that can be used within generic spatial data structures like KD-Trees etc. More...
|
|
struct | PositionWithIndex2D |
| A 2D Point with index information that can be used within generic spatial data structures like KD-Trees etc. More...
|
|
struct | PositionWithIndex3D |
| A 3D Point with index information that can be used within generic spatial data structures like KD-Trees etc. More...
|
|
class | PriorityQueue< T > |
| Managed implementation of a priority queue (based on a binary heap) More...
|
|
struct | NativeSortedList< T, U >.SkipListNode |
|
struct | NativeSortedList< T, U >.SkipListPointer |
|
struct | NativeAVLTree< T, U >.TreeNode |
|
struct | NativeRBTree< T, U >.TreeNode |
|