This is the complete list of members for Polygon2DTriangulation, including all inherited members.
EarClippingTriangulate(NativePolygon2D polygon2D, bool clockwiseWinding=true) | Polygon2DTriangulation | static |
EarClippingTriangulate(NativePolygon2D polygon2D, ref List< int > triangles, bool clockwiseWinding=true) | Polygon2DTriangulation | static |
EarClippingTriangulationJob(NativePolygon2D polygon2D, ref NativeList< int > triangles, bool clockwiseWinding=true, JobHandle dependsOn=default) | Polygon2DTriangulation | static |
FanTriangulation(NativePolygon2D polygon2D, bool clockwiseWinding=true) | Polygon2DTriangulation | static |
FanTriangulation(NativePolygon2D polygon2D, ref List< int > triangles, bool clockwiseWinding=true) | Polygon2DTriangulation | static |
FanTriangulationJob(NativePolygon2D polygon2D, ref NativeList< int > triangles, bool clockwiseWinding=true, JobHandle dependsOn=default) | Polygon2DTriangulation | static |
YMonotoneTriangulationJob(NativePolygon2D polygon2D, ref NativeList< int > triangles, Allocator allocator=Allocator.TempJob, bool clockwiseWinding=true, float epsilon=10e-6f, JobHandle dependsOn=default) | Polygon2DTriangulation | static |