This is the complete list of members for MeshUtil, including all inherited members.
CreateArrow2D(LineSegment2D segment, float thickness, float arrowHeadLength, float arrowHeadWidth, CardinalPlane cardinalPlane=CardinalPlane.XZ) | MeshUtil | static |
CreateArrow3D(LineSegment3D segment, float thickness, float arrowHeadLength, float arrowHeadWidth, int circlePoints=8) | MeshUtil | static |
CreateBox(Bounds bounds, bool smooth=false) | MeshUtil | static |
CreateBoxOutline(Bounds bounds, float thickness) | MeshUtil | static |
CreateCircle(float radius, int circlePoints=32, CardinalPlane cardinalPlane=CardinalPlane.XZ) | MeshUtil | static |
CreateCone(Cone cone, int circlePoints=32) (defined in MeshUtil) | MeshUtil | static |
CreateCylinder(Cylinder cylinder, int circlePoints=32) (defined in MeshUtil) | MeshUtil | static |
CreateGrid2D(Vector2 cellSize, int cellsX, int cellsY, float thickness, CardinalPlane cardinalPlane=CardinalPlane.XZ) | MeshUtil | static |
CreateGrid3D(Vector3 cellSize, int3 cells, float thickness) | MeshUtil | static |
CreateInvertedBox(Bounds bounds) | MeshUtil | static |
CreateLine(LineSegment3D segment, float thickness, int circlePoints=8) | MeshUtil | static |
CreateLine(LineSegment2D segment, float thickness, CardinalPlane cardinalPlane=CardinalPlane.XZ) | MeshUtil | static |
CreateLineStrip(float2[] points, float thickness, CardinalPlane cardinalPlane=CardinalPlane.XZ) | MeshUtil | static |
CreatePlane(Vector2 size, int cellsX, int cellsY, CardinalPlane cardinalPlane=CardinalPlane.XZ) | MeshUtil | static |
CreatePolygonMesh(NativePolygon2D polygon, List< int > triangulation, CardinalPlane cardinalPlane=CardinalPlane.XZ) | MeshUtil | static |
CreatePolygonMesh(NativePolygon2D polygon, NativeArray< int > triangulation, CardinalPlane cardinalPlane=CardinalPlane.XZ) | MeshUtil | static |
CreatePolygonOutline(NativePolygon2D polygon, float thickness, CardinalPlane cardinalPlane=CardinalPlane.XZ) (defined in MeshUtil) | MeshUtil | static |
CreatePrism(NativePolygon2D basePolygon, NativeArray< int > triangulation, Vector3 offset, bool smoothMantle=false, CardinalPlane cardinalPlane=CardinalPlane.XZ) | MeshUtil | static |
CreateRectangle(Rect rect, CardinalPlane cardinalPlane=CardinalPlane.XZ, Vector2[] uvs=null, int uvChannel=0) | MeshUtil | static |
CreateRectangleOutline(Rect rect, float thickness, CardinalPlane cardinalPlane=CardinalPlane.XZ) | MeshUtil | static |
CreateRing(float radius, float thickness, int circlePoints=32, CardinalPlane cardinalPlane=CardinalPlane.XZ) | MeshUtil | static |
CreateTetrahedron(Tetrahedron tetrahedron) (defined in MeshUtil) | MeshUtil | static |
CreateTetrahedronOutline(Tetrahedron tetrahedron, float thickness) (defined in MeshUtil) | MeshUtil | static |
CreateTorus(Torus torus, int minorCirclePoints=24, int majorCirclePoints=24) | MeshUtil | static |
CreateTriangle(NativeTriangle2D triangle, CardinalPlane cardinalPlane=CardinalPlane.XZ) | MeshUtil | static |
CreateTriangle(NativeTriangle3D triangle) | MeshUtil | static |
CreateTriangleOutline(NativeTriangle3D triangle, float thickness) | MeshUtil | static |
CreateUVCapsule(float radius, float height, int uPoints=24, int vPointsPerSide=12) | MeshUtil | static |
CreateUVSphere(float radius, int uPoints=24, int vPoints=24) | MeshUtil | static |