DOTS Geometry
 
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HullAlgorithms Member List

This is the complete list of members for HullAlgorithms, including all inherited members.

CalculateBoundingBox(NativeArray< float3 > points, NativeReference< Bounds > bounds, float addedMargin=0.0f, JobHandle dependsOn=default)HullAlgorithmsstatic
CalculateBoundingRect(NativeArray< float2 > points, NativeReference< Rect > rectangle, float addedMargin=0.0f, JobHandle dependsOn=default)HullAlgorithmsstatic
CreateConcaveHull(NativeArray< float2 > points, ref NativePolygon2D polygon, float concavity, float epsilon=10e-4f, Allocator jobAllocator=Allocator.TempJob, JobHandle dependsOn=default)HullAlgorithmsstatic
CreateConvexHull(NativeArray< float2 > points, ref NativePolygon2D polygon, Allocator jobAllocator=Allocator.TempJob, JobHandle dependsOn=default)HullAlgorithmsstatic
CreateConvexHull(NativeArray< float2 > points, ref NativePolygon2D polygon, bool filter, Allocator jobAllocator=Allocator.TempJob, JobHandle dependsOn=default)HullAlgorithmsstatic
CreateConvexHull(Allocator allocator, List< float2 > points, bool prefilterPoints=false)HullAlgorithmsstatic
FindConvexHullIndices(NativeArray< float2 > points, ref NativeList< int > indices, Allocator allocator=Allocator.TempJob, JobHandle dependsOn=default)HullAlgorithmsstatic
FindConvexHullIndices(NativeArray< float2 > points, ref NativeList< int > indices, bool filter, Allocator allocator=Allocator.TempJob, JobHandle dependsOn=default)HullAlgorithmsstatic
FindMinimumEnclosingDisc(NativeArray< float2 > points, NativeReference< float2 > center, NativeReference< float > radius, JobHandle dependsOn=default)HullAlgorithmsstatic
FindMinimumEnclosingSphere(NativeArray< float3 > points, NativeReference< float3 > center, NativeReference< float > radius, JobHandle dependsOn=default)HullAlgorithmsstatic